The goal of the game is to be the first to get all four of your marbles home by throwing a dice and moving around the board. The numbers one or six allow you to begin, and throwing a six also gives you an extra turn.
I had never heard about the origin of this game. When I checked with Wikipedia, I learned that it was developed in Germany by Josef Friedrich Schmidt in 1907. It was launched in 1914 (two years after my Dad was born) and sold about seventy million copies because of its popularity among German troops serving in World War I. American English names for this game are Parcheesi, Aggravation, and Sorry. In England it is called Ludo. There is also an Indian version, called Parques.
The source of the greatest annoyance in this game is that when someone lands on the space you are occupying, they can throw you out and send you back to start all over again. However, there are also other things about this game that can be aggravating. Sometimes a player's patience is tested because they can't seem to throw the right number and are lagging behind. Another source of annoyance is when a player decides to save someone from having to go back home by moving one of their other marbles. My grandmother was known to spare you if you begged long enough or if you were one of her "favorite" grandchildren! Some of my siblings couldn't stand the pressure and just stopped playing. This could also be annoying. Others made a great show of throwing someone out. Some players wanted to give advice or check if someone had cheated. Sometimes they insisted you cheated when you knew you didn't. One of my nieces can clearly remember her grandfather, my Dad (who was normally a patient and peace-loving man), hissing at my Mom in his Low German accent, "Mind your own bissnes!"
The board pictured above was made by my great-uncle John Epp, a bachelor all his life. He and his older sister (who was my widowed grandmother) lived in a little house on a farm owned by another brother. One of my favorite childhood memories is playing this game after supper at my grandmother's house. We would sit at the kitchen table by the light of a kerosene lamp. I can still hear the thumps of big white moths, attracted to the light, hitting the window pane. And I can still hear my sister wailing and my grandmother comforting her and "helping" her start again. I felt bad for my sister, but my urge to win was greater than my compassion.
My sister and I are toasting each other over an aggravation game on New Year's Eve. We play more maturely now (most of the time!). The board we are using is a modern version of our great-uncle's which is still in my possession.
Our grandchildren love to play this game with us. Some of them keep score from one visit to the next. They have "magic" tricks like blowing on the dice, picking a certain dice, having the right colour of marbles, whispering to the dice under the table, etc. Sometimes they whine and say, "I'll never win this game!" I always tell them to think positively because it will help them to win. They look at me with big eyes and say, "Really, Oma?" "Yes," I tell them, "you will always win by thinking positively and lose when you think negatively." They think I'm talking about the game but it's a life lesson I'm teaching them. And isn't that also the point of playing games like this together?
What games have you enjoyed during your growing-up years? Do you still play them? Have you kept the originals?
Shoot for the moon! Even if you miss, you'll land among the stars.
-- Brian Thomas Littrell




Oh, that brings back such happy memories! I was there the day dad hissed at mom. I remember it well. I was also talking with Ruth today, telling her how I was looking forward to Sofia and Cohen's visit to our cottage as we have so much fun playing that game! Good, happy family times!
ReplyDeleteWe'll definitely be taking that game along to the cottage. Daniel can't get enough of it!
ReplyDeleteWhen I was growing up, we played a lot of cards, particularly Canasta. I've started my granddaughters (5&7) out on Crazy 8s, but they're ready to for Canasta. You're absolutely right, there are many life lessons learned at game tables. We're working on "be a good winner and be a good loser."
ReplyDeleteI love that life lesson, Carol! There's a lot involved in it because of all the ups and downs life brings to us. Good for your granddaughters to have a grandma like you.
ReplyDeleteSofia & I just finished playing AGGRAVATION yesterday & she lost the game. She handled it so well....I was proud of her. It is so nice to carry on that tradition.
ReplyDeleteI wondered, when we introduced that game to our grandchildren if they would like it or not, but they've taken to it like ducks to water. TRADITION! I can still hear it being belted out in the movie "Fiddler on the Roof."
DeleteI also remember playing and my dad getting so aggravated that when he finally landed on someone's 'button', he'd send it flying!
ReplyDeleteFunny, I don't remember playing that game with your family, even though we spent a lot of time together in the summer. Probably the adults played it with each other, and you played it with your family when you got older. The game is called "Aggravation" for a reason!
DeleteWe played it many a time with Oma as well. And Uncle Jake and my dad. Some frustrating times for sure. I believe Aunt Irene still plays the game by herself (with imaginary partners - one of which is her husband :-) ) and tells Uncle Jake he is losing - which still aggravates him. Too funny. Great post Elfrieda. :-)
ReplyDeleteYes, Aunt Irene always had to be top dog didn't she? However, her sense of humor (when it wasn't biting sarcasm) redeemed her. Family dynamics come out in interesting ways when we play games together! Thanks for sharing, Mary.
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